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Chaydon Phelps

3D Artist

Blood and Guts

Substance Designer Texture

Project on Artstation
Angle1




Overview

Programs used:

Maya Substance Designer Maya Marmoset Toolbag

While practicing basic skills for Substance Designer, I decided to try making a bloody gut-like texture.



For this texture, I modeled simple versions of various body parts (Heart, Liver, Intestine) and rendered them in Maya using Renderman. Next I converted each image to grayscale in photoshop and imported them into substance. After that I utilized the tile sampler node and went from there.



Pretty happy with the outcome, as this was my first attempt using this appoach. Will definitely implement this into my workflow.



Node Graph
Node Graph
PBR Textures
PBR Textures
Various Shapes Used
Shapes

Contact Me:

Email: [email protected] | Phone: (972) 672-1871 | Frisco, Texas