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Chaydon Phelps

3D Artist

Boston Dynamics Robodog - Spot

Project on Artstation
Angle1
Angle2




Overview

Programs used:

Photoshop Substance Painter Maya Unreal Engine

Originally created for my advanced 3D modeling course, I recently returned to this model to enhance its textures and place it within a rendered scene. Although I was reasonably content with the outcomes, the initial texture work was a quick addition during a hectic period in college, and I felt it deserved a more thoughtful revision.



After achieving the desired improvements in appearance, I integrated it into an Unreal scene. I made use of assets from Quixel Bridge, adjusted the lighting, fine-tuned various parameters such as volumes and post-processing, ultimately resulting in the final rendered scene.



Model in Unreal scene
UE Render
Version before Revamp
Original
Version after Revamp
Final
Mesh
Mesh

Continued



I'm quite satisfied with the outcome of the final model, particularly after enhancing the textures and integrating it into an Unreal scene. Unfortunately, I didn't have the opportunity to address the high polygon count of the mesh due to other commitments and time constraints. If given more time, I would explore ways to optimize it while maintaining its visual appeal.





Poly Count
Reference 1
Ref 1
Reference 2
Ref 2
Reference 3
Ref 3
Reference 4
Ref 4
Front
Front
Back
Back
Cornerview
Cornerview
Top
Top
Bottom
Bottom
Back Cornerview
Back Cornerview

Contact Me:

Email: [email protected] | Phone: (972) 672-1871 | Frisco, Texas