Programs used:
Originally created for my advanced 3D modeling course, I recently returned to this model to enhance its textures and place it within a rendered scene. Although I was reasonably content with the outcomes, the initial texture work was a quick addition during a hectic period in college, and I felt it deserved a more thoughtful revision.
After achieving the desired improvements in appearance, I integrated it into an Unreal scene. I made use of assets from Quixel Bridge, adjusted the lighting, fine-tuned various parameters such as volumes and post-processing, ultimately resulting in the final rendered scene.
I'm quite satisfied with the outcome of the final model, particularly after enhancing the textures and integrating it into an Unreal scene. Unfortunately, I didn't have the opportunity to address the high polygon count of the mesh due to other commitments and time constraints. If given more time, I would explore ways to optimize it while maintaining its visual appeal.
Email: [email protected] | Phone: (972) 672-1871 | Frisco, Texas