Programs used:
Area Name: Terror Processing Sector
Engine: Godot 3.5
***NOTE: While I oversaw the design and modeling of the Terror Processing Sector, the tasks of texturing and lighting were handled by our lead developer.***
My Role and Responsibilities:
The map was initially designed to be a separate area away from the base game itself. Throughout the timeline of development it was decided to be implimented into the main story.
Initial Blocking
First blockout of the area with possible enemy spawnpoints, player references, zone markers, and reference images.
Final Blocking
Final Blockout with more refined models and idea of the level's design. Version handed off to lead.
Email: [email protected] | Phone: (972) 672-1871 | Frisco, Texas