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Chaydon Phelps

3D Artist

Terror Processing Sector - Sins ov Cigar

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Overview

Programs used:

Maya

Area Name: Terror Processing Sector

Engine: Godot 3.5



***NOTE: While I oversaw the design and modeling of the Terror Processing Sector, the tasks of texturing and lighting were handled by our lead developer.***



My Role and Responsibilities:

  1. Level Design and Modeling: I took charge of the entire level design and modeling for the Terror Processing Sector, ensuring it met the requirements for being game-ready.


  2. Blocking and Flow: The initial stages of design saw me blocking out the entire area, making diligent use of character size references. This methodical approach ensured that the gameplay flowed seamlessly and provided an engaging experience for players.


  3. Collaboration with Lead Developer: Throughout the development process, I maintained open communication with the lead developer. Upon his request for a distinct chunky and blocky style, I adapted my designs to align with his vision, ensuring a cohesive integration when I handed off the project.
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Details

The map was initially designed to be a separate area away from the base game itself. Throughout the timeline of development it was decided to be implimented into the main story.



Initial Blocking

First blockout of the area with possible enemy spawnpoints, player references, zone markers, and reference images.

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Final Blocking

Final Blockout with more refined models and idea of the level's design. Version handed off to lead.

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Contact Me:

Email: [email protected] | Phone: (972) 672-1871 | Frisco, Texas